Here’s an excerpt from a new post on gamification, game design, and making experiences that are worthwhile for students:
"“Gamification” is a popular buzzword — whether it be corporations wanting users to excitedly spend money or educators motivating students through extrinsic rewards. Consistently, well-meaning educators are seeking gamification to encourage students to meet their standards.
I’ve written about the issues with gamification and whether or not it’s good pedagogy (I don’t believe it is in its widely used state.) However, that does not mean game design has no place in the classroom."