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edufuturism learning series

Our Edufuturism Learning Series is a collection of pay-what-you-want live & recorded coursework on building the future of progressive education at the cutting edge of human-centered design. Aimed at K-12 and higher ed. audiences, such as teachers and curriculum coaches, all sessions are interactive and feature activities to reflect on your own practice and share through coaching, mentoring, and professional development.

Hosted through Zoom, we make all of our content available on YouTube after each event.

For all events we ask, "what's it worth?" Your donations support our ongoing events and presenter compensation. After registering, you will receive a Zoom link to the session. Professional learning certificates (for PD hours) will be shared after each session. Please contact us if you have any questions! Times reflect Eastern Standard Time (GMT-5).

browse series

Design for Change!: Learning from Video GamesUsing AI Without Losing Ourselves: Ethics and ApplicationBreaking Bubbles: Navigating Social Media and Online Extremismusing & problematizing social mediaFighting Back Against the Future: Solarpunk, Social Justice, and Speculative Fiction

Design for Change!: Learning from Video Games

Moving Up the Ladder: Learning from Video Game Tutorials

with Human Restoration Project
January 28, 2023 10:00
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11:00 am
ET

Every video game requires players to learn how to play it. Sometimes intuitively and sometimes not, most games plan for everyone from entry-level to advanced-players to quickly grasp its controls and rules. However, not all tutorials are equal. Some tutorials simply tell a player exactly what to do; other games provide various challenges to demonstrate their abilities. The tutorial is by far one of the most important concepts in hooking in and retaining a player!

In this interactive session, we will talk about game tutorials, training, and "moving up the ladder" of difficulty. We will compare how various games train players to learn and how this can be applied to the classroom. We'll talk about how games train players as they progress and compare to pedagogy, where students all have different levels of understanding and progress in myriad ways.

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Understanding Player Behavior: Design Choices

with Seth Coster, Butterscotch Shenanigans
February 11, 2023 10:00
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11:00 am
ET

Join Butterscotch Shenanigans co-founder and developer Seth Coster, creator of popular series Levelhead and Crashlands, to talk about their studio's design philosophy. We'll work through various collaborative activities to better understand, predict, and learn from players throughout the development process to make more intuitive games. Then, we'll apply this same philosophy to the classroom - what does playtesting look like with students? How can we create collaborative, learner-driven spaces in new ways?

Seth will share planning resources and development questions in how they've designed their games, helping teachers connect to the classroom and build ongoing learning experiences.

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Elegant Design: Keeping It Simple

with Human Restoration Project
February 26, 2023 10:00
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11:00 am
ET

In this session, we will explore how video game designers think about mechanics: what to elaborate on, what to cut, and what's going right and wrong. These elegant mechanics are the formation for beautifully designed games: often only doing a couple things well rather than adding the entire kitchen sink.

Well-crafted classroom protocols such as portfolio check-ins, certification processes, design thinking, conversation norming, can be simple and elegant. However, it can be difficult to think about elegant mechanics in school because so many school policies are just not simple. Instead, we have to think about what to get rid of to simplify learning. We will collaborating brainstorm elegant systems for use in human-centered classrooms.

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Gamififying the Classroom: Q&A

with Adrian Hon, Six to Start
March 11, 2023 11:00
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12:00 pm
ET

Join Adrian Hon, author of You’ve Been Played: How Corporations, Governments, and Schools Use Games to Control Us All. Adrian is an award-winning video game designer and is the CEO and founder of Six to Start, co-creator of the world’s most successful smartphone fitness game, Zombies, Run! He previously was the director of play, creating alternative reality games, at Mind Candy

Gamification is a long-standing practice across lesson planning and educational technology, but it doesn’t always work out the way we expect. At the end of the day, if the nature of the task is not interesting, then what we’re creating is more about compliance than engagement. In this session, we will host a conversation on what it means to gamify content, learning, and pedagogy: recognizing potential success while advising for potential pitfalls.

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...with more series coming soon!

Using AI Without Losing Ourselves: Ethics and Application

Breaking Bubbles: Navigating Social Media and Online Extremism

Fighting Back Against the Future: Solarpunk, Social Justice, and Speculative Fiction